Intersensa 👾
Spatial Haptic Design Tool for Game Designers: UX Design, Web App Design
Role
UX/UI Designer
Team
2 Designers + 2 Researchers
Duration
4 months
Wireframes
Later on using Figma, we translated first sketches into wireframes. Then, we improved them by numerous meetings held with the Razer team. At this stage, since the development was simultaneously held by the Razer team we have been doing our using testings within the team as well. Based on these meetings, I’ve made firstly alterations on the wireframes and moved on to creating high-fidelity prototypes. These wireframes also helped us to have a clear roadmap for our user journey then also helped us creating the prototypes.
Step 03: UI Design
The interface design process was heavily iterative. Through many alternatives we followed Interhaptics' style guideline to keep a consistent design language but gave decisions regarding the final form regarding the functionality of each feature. My goal was always to create a visual identity that is aligned with the Interhaptic's visual style as well as making a seamlessly functional interface that backs up the user journey.A change in location and area impacted through the timeline have become the key adjustments to achieve various multi-directional haptic feedbacks. In this process, the main take-away was to leave ideas that are not clear enough behind and move on with the most viable features to ensure ease to the users. Blending a 3D viewport along with unique setting and a timeline for adding keyframes has been the biggest challenge.
Step 04: Usability Testing
For the usability testing, we held a workshop (N=10) with HCI master students, where we presented our idea through 3 different game scenarios in the form of a product demonstration video then interviewed our participants on their opinions, experiences and wishes about the product. Each participant helped us detecting some elements that are not communicating clearly in the prototype as well as some common problems that pointed out by the majority of participants. Findings were mostly directing to visualisation issues regarding the value changes on the timeline as the impact area and intensity. In our analysis process, we firstly coded each interview and then used a Thematic Analysis approach to pin point our findings.











